Apr 03, 2008, 08:55 PM // 20:55
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#81
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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That's easy:
Ursan Blessing doesn't give any armor boost.
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Apr 04, 2008, 02:46 AM // 02:46
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#82
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Kain Fz
Ursan needs no nerf!
You earn your way to r# norn, so you should damn get it as a reward!
But if you absolutely insist, reducing the armor bonus of 20 to 15 or 10 would be nice without turning people off from the skill.
But Ursan does NOT have the highest dps in the game.
Just Raven Blessing and Volfen blessing need better uses doesn't mean to nerf Ursan >_>
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This in a game that attracted much of it's original fanbase by, you know, not requiring hours of grind to be up to scratch...
Why is it that so many people fail to understand that even in RPG-style games it's possible to get better by getting better at using existing mechanics and instead feel that you need to be getting bigger numbers all the time as a reward for repetition?
But to go back on topic: I'd say that making them Dervish-style avatars would have been better than their current version. cellardweller's suggestion for Raven has an inbuilt knockdown immunity, and you could simply make taking the form being a sufficient condition to sniff out the Nornbear or break down barricades in those missions. (And in nornbear, you don't actually need to sniff him out once you know where he spawns anyway...)
Failing that, and because such a major rebuild of skills is probably more than we can expect, I'd probably go with making Strike an attack skill (although there'd have to be something to make sure it doesn't multihit with a scythe. Possibly make it a skill that replaces your next attack with an Ursan Strike attack, so it only applies to the first scythe target?) and Rage only hit a single target. That way, you can serve to remove some of the self-synergy, and make it so that at least some anti-melee counters work (which wouldn't stop Ursans everywhere, of course, but would mean there are at least SOME areas where they aren't godly.)
Last edited by draxynnic; Apr 04, 2008 at 03:09 AM // 03:09..
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Apr 04, 2008, 05:43 AM // 05:43
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#83
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Emo Goth Italics
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Quote:
Originally Posted by draxynnic
snip
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I think you might be onto something...It'll still be quite broken, though. Just a little less powerful.
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Apr 04, 2008, 08:49 AM // 08:49
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#84
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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want to nerf it?
Increase armor =>50, hp to 400.
Then add exhaustion to all of the sub skills.
Last edited by yum; Apr 04, 2008 at 08:53 AM // 08:53..
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Apr 04, 2008, 12:12 PM // 12:12
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#85
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Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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Quote:
Originally Posted by draxynnic
But to go back on topic: I'd say that making them Dervish-style avatars would have been better than their current version. cellardweller's suggestion for Raven has an inbuilt knockdown immunity, and you could simply make taking the form being a sufficient condition to sniff out the Nornbear or break down barricades in those missions. (And in nornbear, you don't actually need to sniff him out once you know where he spawns anyway...)
Failing that, and because such a major rebuild of skills is probably more than we can expect, I'd probably go with making Strike an attack skill (although there'd have to be something to make sure it doesn't multihit with a scythe. Possibly make it a skill that replaces your next attack with an Ursan Strike attack, so it only applies to the first scythe target?) and Rage only hit a single target. That way, you can serve to remove some of the self-synergy, and make it so that at least some anti-melee counters work (which wouldn't stop Ursans everywhere, of course, but would mean there are at least SOME areas where they aren't godly.)
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That seems to be a pretty good summary of the popular ideas. keep them coming
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Apr 04, 2008, 01:36 PM // 13:36
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#86
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Frost Gate Guardian
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remove the energy degen and make it +20..70 armor
Last edited by acerbity; Apr 04, 2008 at 02:00 PM // 14:00..
Reason: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, RED ENGINE GORED ENGINE GORED ENGINE GOR
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Apr 04, 2008, 05:38 PM // 17:38
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#87
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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Quote:
Originally Posted by tyla salanari
A -- I don't play Ursan, so how was I supposed to know the proper damage? Regardless, 150 armour-ignoring damage every 3 seconds is still pretty screwed up coming from ONE SKILL.
B -- I said SINGLE SKILL, that implies Ursan Strike, not Ursan Rage, which even says on the description "Physical damage".
C -- Ursan can do perma-SY aswell. Once Ursan is off, AR + FGJ should have SY permanent for FGJ's duration. Note that Racthoh's Paragon setup is a full character, Ursan allows 12 skills altogether -- Ursan, *4 Ursan skills*, 7 skills left with no elite slot and 2 PvE-only skills left. Totem of Man excluded.
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Ok, so you don't play ursan. I guess that somehow makes you better then the rest of us now or something? Mind saying why you are in here posting about how anet should nerf it if you don't even know numbers on the skill?
Ursan doing perma-SY, lol. First of all, your assuming that all Ursans are Paragon/Warrior then? Well gee, if my primary was a imbagon, do you think I'd bother with Ursan? But its not. The whole point of having ursan blessing on a bar is to be in ursan all the time, during every fight.
My primary happens to be a monk. I use ursan plenty for vanquishing with H/H these days, simply because the AI sucks so bad at killing things, or killing the right thing, reguardless of whether its the called target or not. As far as the ursan groups in Slavers, UW/FoW, and DoA, I honestly could care less. 90% of them are brainless people who know almost nothing about GW and fail at using Ursan anyway. Prices on items from those places are low enough already, but saying that prices would rise if you nerf ursan is bull anyway.
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Apr 04, 2008, 05:40 PM // 17:40
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#88
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Forge Runner
Join Date: Dec 2007
Profession: E/
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it's fine
leave it be
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Apr 04, 2008, 05:48 PM // 17:48
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#89
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Pre-Searing Cadet
Join Date: Mar 2008
Profession: E/
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Simple
For me this problem is simple to be solved. You shouldn't be able to use ursan blessing in elite areas such as DoA, FoW/UW etc. I know... pretty drastic but people overuse ursan blessing.
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Apr 04, 2008, 06:39 PM // 18:39
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#90
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Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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Quote:
Originally Posted by tyla salanari
Ursan allows 12 skills altogether -- Ursan, *4 Ursan skills*, 7 skills left with no elite slot and 2 PvE-only skills left. Totem of Man excluded.
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ummm. 7+4=12?
I don't think so. and i still havent seen you suggest anything. Plz stop trolling with your +1's
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Apr 04, 2008, 06:52 PM // 18:52
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#91
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Fried Tech
ummm. 7+4=12?
I don't think so. and i still havent seen you suggest anything. Plz stop trolling with your +1's
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Ursan blessing (you know, the elite)
4 ursan skills(totem not included)
7 other skills when ursan wears off.
= 12 ?
I think so.
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Apr 04, 2008, 06:57 PM // 18:57
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#92
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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i wouldn't because pve noobs would QQ more
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Apr 04, 2008, 07:01 PM // 19:01
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#93
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Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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Quote:
Originally Posted by Squishy ftw
Ursan blessing (you know, the elite)
4 ursan skills(totem not included)
7 other skills when ursan wears off.
= 12 ?
I think so.
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Why would you include the skill "ursan blessing" in your count, but not "totem of man"? They do the same thing. One takes you into ursan and the other takes you out. Neither does anything other than that.
so it should either be : 8 skills + 5 UB skills = 13 skills altogether
or
7 skills + 4 UB skills = 11 skills altogether.
Still not 12
Last edited by Fried Tech; Apr 04, 2008 at 07:04 PM // 19:04..
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Apr 04, 2008, 07:04 PM // 19:04
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#94
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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i wouldn't nerf it, as to many people use it and there would be a riot!
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Apr 04, 2008, 07:09 PM // 19:09
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#95
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Fried Tech
so it should either be : 8 skills + 5 UB skills = 13 skills altogether
or
7 skills + 4 UB skills = 11 skills altogether.
Still not 12
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I agree on that
I'd call it 11 skills.
I was just explaining where HE got his 12 from because it seemed to me like your previous post was only attacking his math skills, instead of explaining why it's not 12(but, indeed, 11 or 13).
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Apr 04, 2008, 07:11 PM // 19:11
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#96
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Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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Quote:
Originally Posted by Squishy ftw
I agree on that
I'd call it 11 skills.
I was just explaining where HE got his 12 from because it seemed to me like your previous post was only attacking his math skills, instead of explaining why it's not 12(but, indeed, 11 or 13).
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I was attacking his trolling, not his math skills. I just did it style..
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Apr 04, 2008, 07:28 PM // 19:28
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#97
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Ascalonian Squire
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Why bother nerfing UB? UB can't be used in PvP so you don't have to worry about it there, and the best way to fix PvE problems is to just add more mobs. By simply adding some Mesmers with Energy Surge or Energy Drain, some anti-KD skills, and UB can be quickly countered.
I don't mean to say that there needs to be sweeping additions, but in elite mission areas, adding mobs would be more effective then nerfing skills. Nerfing a skill just creates a delay until the next flavor of the month takes over.
On a side note, there is so much elitist bullshit revolving around UB, people need to just chill out. Omg you got vanquisher with UB, you suck ass. Seriously, it doesn't effect you. Boohoo now more people have KoaBD, torment weapons and what not, but how is using an OF warrior with spikers so much better. OHHHHH but we use more then one skill, but if that AI had half a brain they would just crush you. So maybe the ultimate nerf should be to just upgrade the AI.
Last edited by Freezyguy; Apr 04, 2008 at 07:53 PM // 19:53..
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Apr 04, 2008, 09:01 PM // 21:01
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#98
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by Freezyguy
Why bother nerfing UB? UB can't be used in PvP so you don't have to worry about it there, and the best way to fix PvE problems is to just add more mobs. By simply adding some Mesmers with Energy Surge or Energy Drain, some anti-KD skills, and UB can be quickly countered.
I don't mean to say that there needs to be sweeping additions, but in elite mission areas, adding mobs would be more effective then nerfing skills. Nerfing a skill just creates a delay until the next flavor of the month takes over.
On a side note, there is so much elitist bullshit revolving around UB, people need to just chill out. Omg you got vanquisher with UB, you suck ass. Seriously, it doesn't effect you. Boohoo now more people have KoaBD, torment weapons and what not, but how is using an OF warrior with spikers so much better. OHHHHH but we use more then one skill, but if that AI had half a brain they would just crush you. So maybe the ultimate nerf should be to just upgrade the AI.
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So to counteract an overpowered skill, you would rather make PvE more broken? Introducing more mesmers will just shut down not only Ursan but also other casters!
And your "elitist" comment needs to go-the question isn't the "elitist" attitude that others may/may not have (I'm not denying that it exists, but not every Ursan hater is an Elitist). The problem here is that we have a single overpowered skill (even by PvE skill standards) and creating an open dialogue about possible changes to bring back in line with the other two Norn blessings and PvE skills in general.
And for those thinking that the other skills on your bar matter-they really don't. A person who brings just Ursan will do just as good as someone who brought Ursan and 7 other skills.
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Apr 05, 2008, 12:46 PM // 12:46
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#99
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Emo Goth Italics
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Quote:
Originally Posted by blackknight1337
Ok, so you don't play ursan. I guess that somehow makes you better then the rest of us now or something? Mind saying why you are in here posting about how anet should nerf it if you don't even know numbers on the skill?
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How do the numbers change that it's so imbalanced? 150 armour-ignoring damage every 3 seconds isn't much different, you'll still rip everything to shreads.
Quote:
Ursan doing perma-SY, lol. First of all, your assuming that all Ursans are Paragon/Warrior then? Well gee, if my primary was a imbagon, do you think I'd bother with Ursan? But its not. The whole point of having ursan blessing on a bar is to be in ursan all the time, during every fight.
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/Warrior. FGJ, SY. Done.
Quote:
My primary happens to be a monk. I use ursan plenty for vanquishing with H/H these days, simply because the AI sucks so bad at killing things, or killing the right thing, reguardless of whether its the called target or not. As far as the ursan groups in Slavers, UW/FoW, and DoA, I honestly could care less. 90% of them are brainless people who know almost nothing about GW and fail at using Ursan anyway. Prices on items from those places are low enough already, but saying that prices would rise if you nerf ursan is bull anyway.
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I don't care for the economy. I prefer wiping all "Ursan lfg" things off my all chat without turning all chat off.
And I've already made a nerf. Slash Delete.
Not possible? Nerf the damage to 40 per hit. KD single-target. Shout recharge 30.
For the others? Half damage. Nuke the crap out of these skills.
Oh yeah, I forgot...nerf the bonuses to 400 health, 20 energy, -1 regen.
And thanks for correcting my math...accidents happen.
Last edited by Tyla; Apr 05, 2008 at 12:51 PM // 12:51..
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Apr 05, 2008, 12:54 PM // 12:54
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#100
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Wilds Pathfinder
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Quote:
Originally Posted by tyla salanari
/Warrior. FGJ, SY. Done.
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/sigh
Do you know what the word perma(nent) means?
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